I’ve fixed (3) P1 bugs today. Yes – the ones, that was fixed last week already.
Anyway, why would drivers decide to crash when you cast float to an uint while iterating in a loop? There are 2 possibilities:
1) we (technical artists™) completely dont know what we are doing
2) actually, driver people dont know what they are doing (I mean, they should know that someone would be abusing the hlsl, right?)